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These abilities have spawned a sub-community of players who focus on specially designed «jump maps» of which the goal is to reach the end of a series of difficult courses. Power sliding lets the player slide, rapidly, in a crouched position, maintaining speed. Wall jumping allows players to literally jump off of walls and helps the player to gain more height, distance and speed. Further breaking from reality, Urban Terror also retains the movement speeds from Quake III Arena (circle jumping) which allowed players to move through the environment incredibly quickly and includes moves such as wall jumping and power sliding. Damage is a key example while damage taken depends on the part of the body which is hit, one can keep going after receiving numerous hits. Urban Terror allows players to perform superhuman feats. Weather effects can also be controlled by game variables via administrator privileges. Depending on the map being played, external environments are realistic and can include weather effects such as rain or snow. Damage is also more realistic than in Quake III Arena, based on dividing the player target into discrete areas. The number of weapons and other gear that can be carried is limited.
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The realism in the mod is introduced through a number of changes: Urban Terror is billed by FrozenSand as a «Hollywood tactical shooter.» It blends elements from games such as Quake III Arena, Unreal Tournament and Counter-Strike.
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The main server for was hacked in mid-April 2014 (game version 4.2.018), which required taking the site offline for repair, and resulting in a gameplay outage that continued through late April 2014. Urban Terror 4.2 beta was released on 4 August 2012. On 25 December 2010 the Urban Terror HD Alpha 0.1 test was publicly released, featuring a new engine, new weapons, maps and characters. Urban Terror beta 4.1 was released in December 2007, with 4.1.1 being released in January 2011. The popularity of Urban Terror surged as Quake III Arena was no longer required in order to play. Beta 4.0 ushered in another graphical overhaul, several new maps, and numerous tweaks and bug fixes. Urban Terror beta 4.0 was released in April 2007 using the ioquake3 project engine.
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With the release of the ID Tech 3 engine source code, Urban Terror could legally be released as a standalone game. Urban Terror MX never reached alpha stage, and the project was canceled in 2006. During this period, Silicon Ice Development changed its name toFrozenSand. Over the next 11 months, seven more updates were released, culminating in beta 3.7 in July 2004.Work on Urban Terror for Quake III Arena slowed down, as Silicon Ice Development was working on a release for Wolfenstein: Enemy Territory, titled Urban Terror MX featuring new vehicles and gameplay. The last release for the beta 2 series occurred in January 2003, with beta 2.6a being primarily a weapons balancing patch.Īugust 2003 saw the release of beta 3.0, a major graphical revision of Urban Terror. The next major release occurred in August 2001, at QuakeCon 2001, of beta 2.3, which introduced several new maps. New textures, models, weapons, sounds, and maps brought the mod up to par with many contemporary commercial games of the time. The development team was expanded, and beta 1.27 was released in late 2000.īeta 2.0 was released in June 2001, and was a major leap forward in terms of production quality. Beta 1.0 gained popularity quickly, and many third party maps became available. When its first version, beta 1.0, was released at QuakeCon 2000, Urban Terror was the realism mod with the most features and graphics completed. Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games hence progress was made quickly.
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It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2. Urban Terror started out in 1998 as a planned mappack for Quake III Arena, in which real world environments would be featured. Urban Terror was nominated to the 2007 Mod DB's Mod of the Year Award.
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Although the ioquake3 project uses id Software's id Tech 3 engine under GPL license, Urban Terror's assets and code are closed source. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007 utilizing ioquake3 as an engine. Urban Terror Download Free Full Game, commonly abbreviated as UrT, is a freeware multi-player first person shooter game developed by FrozenSand.